Ukraine’s neighbor Russia is a solid place for finding motivation and of course, diversity is something you would expect in the world’s largest country. With a mix of contradicting weather patterns and interesting people, this place has been an inspiration for filmmakers and in fact, well-beloved by video game producers as well. That is why it is not a surprise that arcade gamers fancy Zangief of the Street Fighter series. In fact, you can draw a lot of similarities from Zangief’s success as a villain and the video game industry’s continuing growth. Here are just a few of them.
Nokia has long been one of the most well-respected names in business phone. While they may not have the global market shares that Apple and Samsung can brag about, there’s no doubt that Nokia holds its own in the smartphone market, which have been enjoying great fame in its reliability, affordability, and its highly impressive features.
Writers are a bunch of busy people. Some people may think that they just sit and think. Thinking can be very tiring and writers do not usually have inspiration whenever they need it. There are times when they get burned out and it can be pretty stressful too especially if there is a deadline to beat. Thankfully, there are some applications that are perfect for writers.
Every day we see a lot of new software, websites, applications, and games hitting the market, each one increasingly more sophisticated than the next. As more people flock to the Internet and engage in a multitude of devices, gadgets, and hardware, the world of software moves along with it and induces a great demand for people who want to build applications and for such devices – programmers.
There are already countless articles about the best flagship phones in the market including the Samsung Galaxy S4, Sony Xperia Z, and HTC One, but let us face it; not all of us can afford those phones. Not that we don’t have the money, but we just think that a good midrange phone will suffice with our needs. After all, we can live without the latest graphics and 720p displays were great just about a year ago.
The day that every Android enthusiast has been waiting has finally comes. Samsung’s Galaxy Tab’s 3rd generation was released on July 7th and it’s set to take the world by storm with no less than three different size offerings. At 7, 8 and 10.1 inches, no stone has been left unturned with what has now become Android’s flagship tablet device.
When Boxer8 launched its KickStarter campaign for the Ouya gaming console, many were thrilled to the tune of generating $8.6 million off of over 60,000 backers on the crowdfunding platform by the potential this little Android-powered box held.
There was some debate on the merits of Samsung’s latest announced product, the Galaxy S4 Zoom, the moment people got word that the Korean manufacturer was going for a smaller, telephony-capable variant of its much-maligned Galaxy Camera. Branding issues, aesthetic concerns, and speculation over the device’s actual utility are all part of the discussion. It’s a confusing product, no doubt about it, and the future doesn’t look good for this ambitious cameraphone.
Cameraphones are things of the past
Cameraphones used to be a valid segment in the mobile phone market, back when do-it-all smartphones weren’t the norm and feature phones ruled the day. Sony, then known as Sony Ericsson, really hit the cameraphone concept right out of the ballpark with CyberShot-branded phones that looked good, were pocketable, and had decent camera sensors for superb photography.
Sometimes, we become so engrossed in the world of ones, zeroes, and funny pictures of cats that we forget the distinction between cyberspace and the real world. That means that our civilization has evolved to the point where all it needs to accomplish anything is to sit in front of an illuminated magic box full of wires for hours. Unfortunately, this also means that some elements that don’t belong in meatspace tend to spill over, like odd terms and lingo that only really make sense in the virtual world. Here are six words that I really hope you aren’t using in face-to-face conversation.
We understand why some parents are not too keen on letting their children tinker with gadgets. There’s always that fear of ruining their kids’ attention span, creativity, and so on. Long term gadget use has also been pinpointed as a culprit in the promotion of a sedentary lifestyle, which is said to increase the risk of childhood obesity. Unfortunately, there is no escaping the fact that "gadgets such as smartphones and tablets are becoming more and more embedded in kids’ lives." And as such, the best parents and guardians can do is to place limits on the amount of time their children can spend in front of the screen every day. Based on the recommendation of experts, screen time should be no more than two hours a day and that includes the TV, smartphones, computers, tablets, game consoles, and so on. For kids under five, the American Academy of Pediatrics suggests keeping technology away as much as possible, as young children "develop better if they spend more time playing, being with adults and other children, and having books read to them."